Developed by the NBA Top Shot team, Fast Break is inspired by some of our favorite sports games and traditions.
This concept is actively in development but we couldn't wait for our collectors to get a taste of it and provide important feedback to guide the game and economy design of this new way to play on Top Shot.
We are committed to building this game in public to make sure we adapt in real-time using important real-time feedback to guide our decisions in game design and user-interface design.
The game of Fast Break is very simple. Collectors will select three players every night for as long as the finals are on. Each night has different stats and different scores that your team must beat in order to get awarded a win.
The collectors finishing in the top 99 each night will win Top Shot Credit.
Additionally, if you rack up enough wins, there are packs you can earn at the 1 and win milestones. These packs can be sold on the Pack Marketplace.
As you get higher in wins, the packs get better.
As you achieve each milestone, you win the pack — so collectors who win 4 days, for example, will get both packs.
There is also strategy involved because you can only use players a limited amount of times during these 7 nights.
If you own a Common/Fandom of a player, you can use that player one time during the 7 game days.
If you own a Rare you can use that player up to two times.
If you own a Legendary of a player, you can use them four times.
To be clear, if you have 10 Commons of a player, you still can only play them once. The only way you can play them more is by collecting a Moment of that player at a higher tier.
The Playoffs Round 3 Run will be played over 7 game days from May 21 - May 27.
Users will be notified of deadlines via email and the NBA Top Shot App.
Instead of Fast Break rosters locking for good at the start of the first game of the night, players will lock once their games start. This means that users can adjust players in their lineups up until their games begin. If a player's game has already begun, they are not eligible to be swapped out. Additionally, if the first game of the day has an early start and you don't get your lineup submitted in time, don't worry, you can submit a lineup anytime before the final game of the day begins using only players whose games have not begun.
This feature, like many other features in Fast Break, will continue to evolve to provide the best possible playing experience for all of our collectors.
All rewards can be found on the rewards tab in the Fast Break game!
When lineups lock, the game automatically determines your highest tier owned of each player.
5 Legendary is the highest you can have. 5 Common is the lowest you can have.
To spell this out more, the tiebreaker checks:
Number of Legendary Moments IF TIE THEN
Number of Rare Moments IF TIE THEN
Number of Common/Fandom IF TIE THEN
Lowest combined serial
For example, someone with 4 Rare and 1 Legendary Moment in their lineup will beat someone with 5 Rare Moments in their lineup. If more than one collector ties on the rarity tier used on any given day, the game will automatically determine the winner.
The game will look at the highest tier owned of each player in the winning lineup. It will then determine the lowest serial number owned of the player at that tier. All 5 numbers will be added together and the lowest sum will win that tiebreaker.
The last tiebreaker, if needed, will be time of submission: whoever submitted their lineup first will get the nod.
This leaderboard is sorted by total wins in the run. The tiebreaker is your average finishing position across all days played during the run.
If all remaining survivors lose on the same day, there will be a one-day overtime. The highest score on that day is crowned the winner. If there's another tie there will be double-overtime and so on until a winner is crowned. The daily tiebreaker will not factor into overtime unless it's the last day of the run, in which case a winner must be crowned.
Moments can only be played by one collector each night. This means if you try to use the same Moment (with the same exact serial number) as another person, only the person who owns the Moment at the time the player locks will get credit.Moments can be gifted or sold and used by another collector during the run, just not during the same night.